- coat_of_arms = "[DynastyHouse.GetHouseCoA.GetTexture('(int32)172','(int32)172')]" - coat_of_arms_slot = "[DynastyHouse.GetHouseCoA.GetSlot('(int32)172','(int32)172')]" ...
that has bleuart as peripheral is required for the demo. uint32_t gui_in_bytes_total = 0; uint32_t gui_in_bytes_sec = 0; uint32_t ble_out_bytes_total = 0; uint32_t ble_out_bytes_sec = 0; uint32_t ...